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  ::: Planck v.0 is Headed to the 2010 Independent Games Festival!

Planck Version Zero (v.0) is a prototype game that lets you interact with original music through shmup mechanics. Although it plays like a familiar top-down scrolling shooter, every in-game action is interpreted through a timing and beat-matching system, turning your play into the song you hear as you traverse the level.

Just as traditional shmup levels are scripted experiences with a natural progression to them, Planck’s levels carry the player through a full song from beginning to end. And while Planck isn’t necessarily about the hardcore challenge of reaction time or pattern memorization, skilled players can express themselves by earning more complex versions of the track with good timing and judicious play.

Planck v.0 includes one level in order to demonstrate the game’s “play the music” concept, but the full version of Planck is intended to include an album’s worth of high-quality original tracks.

Credits for Planck v.0

Director: Matthew Burns

Producer / Lead Designer: Brenton Woodrow

Composer: Chad Bechard

Programmer: Kyle Murphy

Designer / Effects Artist: Chris McCarthy

Additional Art: Josh Franklin, Brad Fishkin

Additional Programming: Andrew Richardson

Special Thanks: Scott Fabianek, Glenn Israel, Scott Macmillan, Andy Molloy



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This page contains a single entry from the blog posted on November 2, 2009 1:10 PM.

The previous post in this blog was An Indie Game Composer Chat: Penny Arcade Edition.

The next post in this blog is Planckogenesis, Part I: Quantizing Events.

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