Planck Dev Diary #10: To the Planckiverse
Monday, February 21, 2011 at 10:05PM It’s been a while since our last post, and for that we apologize. 2011’s been a very busy year for the team– in both work and in life. But we’re still plugging away at Planck, throwing big gobs of paint onto the canvas with our largest brushes. With our moment-to-moment gameplay in a place we like, we’ve started to take a look at building a context for the player’s actions– what some people in the industry call the “metagame,” the larger wrapper experience around the smaller sections of gameplay.

Our organic development process means that, while we long knew we needed something for this, we hadn’t really designed or specced anything out– until just the other night when the team was chatting and suddenly hit upon the seed of right framework. It was startling how obvious that it was the right idea: there was a palpable sense in the air that the missing piece of the puzzle had just fallen into place. That great moment is the fruit of our experiment with the development philosophy that I recently had the chance to speak to Joystiq about– a kind of process where the games “sort of take on their own life and go wherever they want to.”
So what is this awesome idea? I’m afraid you’ll have to stay tuned to find out! After all, we just came up with the idea the other day– we need to bang on it a bit before we have something to show. But if you want an early look, two of the Shadegrown crew are headed out to the 2011 Game Developers Conference next week. Let us know if you’d like to meet up. We’d love to see you there and we might just have a build with us.

Reader Comments (1)
Hey yawl! Still stoked to see where this game goes! I can't remember if you haves a mailing list to give me news when it comes about? Keep it up yeah!