Wednesday
Jun082011
Planck Dev Diary #12: Peeking at another new world
Wednesday, June 8, 2011 at 8:04AM In addition to refining our base mechanics, we’re also thinking about how far we can take our music-gameplay engine. Some of the results of our tests are teased in this video, which features new art, music, and a more energetic look and feel than we’ve seen previously in the game. Also, maybe a bit of a surprise!
Along with the video release, we spoke to IndieGames.com about our current progress with the game, where we want to take it from here, and our ultimate plan for the future. Please take a look!

Reader Comments (1)
Hey guys, just wanted to mention that I think this project is very innovative, and solves a big problem I've been struggling with in the music genre: how to separate gameplay from the audio component, so that the audio doesn't drive the gameplay (rythm based), but still manage to make the player feel like he's creating and affecting the music.
I'm paying close attention to this project and look forward to getting my hands on it. Would you consider releasing regular alpha builds for pre-orderers, akin to what Wolfire games has been doing with Overgrowth?
Thanks, good luck!