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      <copyright>Copyright 2010</copyright>
      <lastBuildDate>Mon, 24 May 2010 06:50:19 -0800</lastBuildDate>
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         <title>Planck v.1 Playtest One Trailer</title>
         <description><![CDATA[Check out Planck in motion! Here's the full trailer for the Planck v.1. Playtest One build. Let us know what you think!

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         <link>http://www.shadegrowngames.com/2010/05/planck_v1_playtest_one_trailer.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Mon, 24 May 2010 06:50:19 -0800</pubDate>
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         <title>Screens from the Planck Playtest One Build</title>
         <description><![CDATA[<br><a href = "http://www.facebook.com/album.php?aid=180602&id=180561406075"><img alt="Screenshot from Planck v.1 Playtest One" src="http://www.shadegrowngames.com/2010/05/21/planck_p1v1_s10_sm.jpg" width="450" height="253" /></a>
<p><br>
We just uploaded <a href = "http://www.facebook.com/album.php?aid=180602&id=180561406075">ten screens from the Planck v.1 Playtest One build</a>. Enjoy!]]></description>
         <link>http://www.shadegrowngames.com/2010/05/screens_from_the_planck_playte.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Fri, 21 May 2010 09:38:36 -0800</pubDate>
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            <item>
         <title>Planck v.1 Playtesting Begins</title>
         <description><![CDATA[Late Friday afternoon, we sent out links to download an in-progress version of <em>Planck v.1</em> to our friends, family, and a few select others we felt might be able to offer us feedback and gameplay suggestions. While it’s always a little scary to put your work in front of others for the first time, the responses so far have been both valuable and encouraging. Please stay tuned for more playtesting opportunities.

We’re also working on getting screenshots and a trailer out so you can see what the game looks like now. In the meantime, feel free to stop by <a href = "http://www.shadegrowngames.com/forum/">our brand new forums</a> and say hello.]]></description>
         <link>http://www.shadegrowngames.com/2010/05/planck_v1_playtesting_begins.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Mon, 17 May 2010 14:08:57 -0800</pubDate>
      </item>
            <item>
         <title>Coming Soon: The Dissolution and Rebirth of Planck</title>
         <description><![CDATA[<center><br><br><img alt="planck_v1_logo_sm.jpg" src="http://www.shadegrowngames.com/blog_images/planck_v1_logo_sm.jpg" width="448" height="100" /></center>
<br><br>
A little over two months and an exhausting but completely worthwhile <a href = "http://www.magicalwasteland.com/2010/03/the_fantasy_of_control_dispatc.htm">2010 Game Developers Conference</a> have come and gone since the last update posted here. During that time, <em>Planck</em> has shaken off much of what made <em>Planck Version Zero</em> what it was, retaining only the essential concept and the pillars of its experience. Soon we’ll be sharing this next incarnation of <em>Planck</em>!
<br>]]></description>
         <link>http://www.shadegrowngames.com/2010/03/coming_soon_the_dissolution_an.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Thu, 25 Mar 2010 19:11:53 -0800</pubDate>
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            <item>
         <title>IGF 2010 Judges on Planck v.0</title>
         <description><![CDATA[The <a href ="http://www.igf.com/2010/01/independent_games_festival_201.html">Independent Games Festival 2010 finalists have been chosen</a>, and although <a href = "http://www.vimeo.com/7399504"><em>Planck v.0</em></a> was not selected (this year, at least), the IGF was overall a positive experience for us. The hard entry deadline forced us to get our demonstration level to as much of a polished place as we could (in case you missed <a href = "http://www.wired.com/magazine/2009/12/fail_duke_nukem/">this cautionary tale</a> about a nightmare world without deadlines, it is recommended reading) and the feedback we got helped both to convince us we are on the right track and to gauge how much further we have yet to go.]]></description>
         <link>http://www.shadegrowngames.com/2010/01/igf_2010_judges_on_planck_v0.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Mon, 11 Jan 2010 13:25:34 -0800</pubDate>
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         <title>Planckogenesis, Part III: An IGF Submission</title>
         <description><![CDATA[In the <a href = "http://www.shadegrowngames.com/2009/11/planckogenesis_part_ii_song_st.html">last installment</a>, I described our first attempt at a complete experience constructed from the <a href = "http://www.shadegrowngames.com/2009/11/planckogenesis_part_i_quantizi.html">musical gameplay mechanics</a> that we had developed. Finishing the Gravy Train level took <a href = "http://www.vimeo.com/7399504"><em>Planck v.0</em></a> out of theory and into practice, allowing us to gather useful feedback from our friends and colleagues.]]></description>
         <link>http://www.shadegrowngames.com/2009/12/planckogenesis_part_iii_an_igf.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Tue, 15 Dec 2009 14:19:09 -0800</pubDate>
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            <item>
         <title>Planckogenesis, Part II: Song Structure &amp; Gravy Train</title>
         <description><![CDATA[<a href = "http://www.shadegrowngames.com/2009/11/planckogenesis_part_i_quantizi.html">Part I of this series</a> on the prototype “musical shooter” <em>Planck v.0</em> dealt with how we try to interpret musical events on a granular level with quantization: the timing of discreet events, such as individual rhythmic hits, as they relate to gameplay. There’s more to music than that, of course, and there’s more to Planck than that as well. As we left off, I’d been put in contact with Brenton Woodrow, a student in his senior year of the game design baccalaureate program at <a href = "http://www.champlain.edu/">Champlain College</a> in Burlington, Vermont.]]></description>
         <link>http://www.shadegrowngames.com/2009/11/planckogenesis_part_ii_song_st.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Thu, 19 Nov 2009 12:34:15 -0800</pubDate>
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            <item>
         <title>Planckogenesis, Part I: Quantizing Events</title>
         <description><![CDATA[One of the questions we’ve been getting about the <a href = "http://www.vimeo.com/7399504"><em>Planck v.0</em> video</a> is “looks neat, but what is really going on there?” It’s true that conveying the mechanics through a video isn’t ideal, and while I do have a short explanation I wrote up about how the game translates play into music, I thought it would be better to describe not just how it functions today but the path we took to get there over the last few months. Please click on to read the first of a multi-part series about how <em>Planck v.0</em> works and how it came to be.]]></description>
         <link>http://www.shadegrowngames.com/2009/11/planckogenesis_part_i_quantizi.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Tue, 10 Nov 2009 15:53:21 -0800</pubDate>
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         <title>Planck v.0 is Headed to the 2010 Independent Games Festival!</title>
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<strong>Planck Version Zero (v.0)</strong> is a prototype game that lets you interact with original music through shmup mechanics. Although it plays like a familiar top-down scrolling shooter, every in-game action is interpreted through a timing and beat-matching system, turning your play into the song you hear as you traverse the level.]]></description>
         <link>http://www.shadegrowngames.com/2009/11/planck_v0_is_headed_to_the_201.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Planck</category>
        
        
         <pubDate>Mon, 02 Nov 2009 13:10:45 -0800</pubDate>
      </item>
            <item>
         <title>An Indie Game Composer Chat: Penny Arcade Edition</title>
         <description><![CDATA[I recently participated in <a href = "http://www.gamesetwatch.com/2009/10/sound_current_indie_game_composer_penny_arcade.php">an informal chat about video game music and more</a>, moderated by <a href = "http://www.jeriaska.com/blog/">Jeriaska</a> and including <a href = "http://www.apocalypsewow.com/">Vincent Diamante</a>, <a href = "http://mollyrocket.com/">Casey Muratori</a>, and <a href = "http://www.soojeongbae.com/">Soo Jeong Bae</a>. Please check it out!]]></description>
         <link>http://www.shadegrowngames.com/2009/10/an_indie_game_composer_chat_pe.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Interviews</category>
        
        
         <pubDate>Wed, 14 Oct 2009 16:52:37 -0800</pubDate>
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            <item>
         <title>Update: So, What’s Been Happening?</title>
         <description>Although we’re not quite ready to talk about any actual games just yet, a brief update seems in order. A simple list of sensations, I hope, will suffice for now:

The exhilaration of striking off into unknown territory. The fresh newness to us of the genre, the work arrangement, and the team roles. The challenges of working over distance with people in different corners of the country. The unforeseen design and other problems– the poking, prodding, and the breakthroughs. The warmth and encouragement of fellow travelers.

We are eager to have something to share just as soon as we’re ready.</description>
         <link>http://www.shadegrowngames.com/2009/09/update_so_whats_been_happening.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Shadegrown</category>
        
        
         <pubDate>Tue, 22 Sep 2009 22:16:57 -0800</pubDate>
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            <item>
         <title>Coming Soon! Please Stay Tuned.</title>
         <description>Exciting things will begin happening here any moment now, we promise.

For now, please imagine a rocket launch countdown.</description>
         <link>http://www.shadegrowngames.com/2009/08/coming_soon_please_stay_tuned.html</link>
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                  <category domain="http://www.sixapart.com/ns/types#category">Shadegrown</category>
        
        
         <pubDate>Fri, 14 Aug 2009 09:07:51 -0800</pubDate>
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